|Posted by mercurygame on November 10, 2010 at 10:47 PM|
Originally posted on YoYo Games:
To all my fans: I am working hard to finish Mercury in a reasonable amount of time. Unfortunately, a solid release date is still unable to be set. While I have been aiming for a November release for months now, it must be noted that November was only an estimated guess as to when the game might be completed. As such, that guess cannot be taken as a promise. And the game cannot be said to be delayed, as there has never been a set date. Although the game is getting close to completion, I failed to realize how much time and effort I would need to spend elsewhere. I have been taking a heavy eighteen credits for my first semester of college, and believe me when I say calculus is a bitch. The development of DOOMclone IV also caught me off guard this year. While it had always been the plan for me to polish the game after Blindspot Software made the levels, I underestimated the level of polish I wanted to give it, even though it may not have needed it. The work then, that I did on DOOMclone IV, cut right into my development schedule for Mercury. It pains me further that I had to cut the third act from the game due to time constraint, and may still not have it done this month. I will be brutally honest about this: the room editor in Game Maker is horrible. Please realize the difficulty that it is crafting two story levels when the second story obscures the first. This may be remedied in Game Maker 9, but for now it is a great hassle. My forthcoming 2011 Moon Base (aka the Moon SDK) will remedy this. For the sake of transparency, I am announcing that the earliest Mercury will be available will be November 30th. When [R][E][D] and Jumper-Ball Evolution get released are a mystery even to me. But I will do the best I can to get all three games out before the end of 2010. I am sincerely sorry about making you all wait. I know 2009 and 2010 were slow years for me, but I promise that 2011 will be much better. -ZX (Nov. 2, 2010)
And a second beta for the level editor will be sent out Friday!