MERCURY

The Road to Mercury

Countdown to Mercury: 6 Days to Go

Posted by mercurygame on January 5, 2011 at 8:37 PM

Well, surprise surprise! I decided to take a break from Mercury today, only having started back on it about an hour ago. Needless to say, this means that I haven't yet finished the level editor and am quite a few hours worth of work away from completing the final boss. I'll be working for about another 40 minutes before I take another break to watch the Microsoft CES Keynote (major Microsoft fanboy here!). Here's a screenshot of where the final boss will be fought at. It's a far cry from the over the top arena-like setting of the first boss:


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5 Comments

Reply Blindspot Software
12:39 AM on January 6, 2011 
I know how it is when you start off putting so much detail into levels and then either run out of time or patience. What I'll often do is design all of the levels and then swap them around so that the first level I make won't necessarily be the "First Level" of the game. I guess it's trickier for a game like Mercury where, I'm guessing, each act will look distinctly different. Then again I'm in the habit of penning out levels before I make them so there's a bit of room for planning there.
Reply Anonymous
10:54 AM on January 6, 2011 
Mercury lags like CRAZY. And I have an awesome computer. But I think that's unfixable because of how Game Maker loads 3D graphics. Anyways: You are reallly good at making games, and I hope to see more games from you.
Reply mercurygame
12:09 PM on January 6, 2011 
Anonymous says...
Mercury lags like CRAZY. And I have an awesome computer. But I think that's unfixable because of how Game Maker loads 3D graphics. Anyways: You are reallly good at making games, and I hope to see more games from you.

Would you mind posting your computer's specs? I highly doubt it is awesome, because I have been able to run Mercury fairly well on my 1.3ghz Core 2 Duo Laptop. Granted, the thing actually has a dedicated graphics card. Either way, know that Mercury is optimized using a host of techniques, and yes, pushes Game Maker farther than most 3D games have. But I didn't want to compromise anything, and I am sure that Game Maker 9 will do wonders for it in about a year.
Reply Blindspot Software
12:48 PM on January 6, 2011 
Actually it's a funny thing. My new computer has a dual core 2.7 gHz processor, 4 gigabytes of RAM, and a graphics card, and yet it handles Gamemaker worse than my old laptop did.
Even though other commercial games run on it just fine.

I think Gamemaker's pretty unpredictable when it comes to performance. Like maybe one aspect will run slowly, like graphics, but another aspect like long crunching algorithms work perfectly fine. It's about finding a balance, and with speed optimisation it's ALWAYS about only drawing what you need to, and in some cases less than that.
Reply mercurygame
12:52 PM on January 6, 2011 
I've actually found that simply reinstalling Windows can have a huge affect on Game Maker's performance - and it's not always for the better!